An asymmetric strategy game · In development
Climb the tower. Stop the ritual.
One villain. A doomed clock.
One player commands the Sorcerer and a legion of dark minions. One to three Heroes race up a shifting tower, completing challenges and growing stronger, trying to reach the top and end the ritual before the Sorcerer amasses enough Corruption to remake the world in shadow. It's you versus everyone, and the clock is always ticking.
How it plays
Roll the dice, spend your symbols, and climb. Four resources drive every turn.
- SwordStrike
- ShieldDefend
- BookConjure
- CompassExplore
- Build the tower each game from shuffled room tiles. It never rises the same way twice.
- Climb past minions and multi-stage bosses: the Gorgon, the Lich, the Overseer, all waiting at the top.
- Two to four players. A difficulty dial keeps the duel tense at any count or skill level.
- Grab items, learn abilities, race the clock. Every turn that passes feeds the Sorcerer's Corruption.
Three heroes, three playstyles
The Warrior holds the line, the Mage burns it down, the Thief slips past. A signature ability from each:
A glimpse of the deck
Around 176 cards span creatures, bosses, abilities, items, loot, and the rooms themselves. A taste:
The tower is still being built.
Follow along as it takes shape. Dev diaries, work-in-progress art, design notes, and first word on any crowdfunding, sent throughout development. Occasional dispatches, never spam.
A tabletop game by Quinci Games. No release date or price yet. You'll hear it here first.